Post by dmshepard on Jan 24, 2013 13:27:20 GMT -5
Some of you may know about the DnD kingdoms variant myself and others have worked on. Well, that was a bit daunting. Instead, what if it was a boardgame?
Some of the rules I have so far.
Setup
• Players choose a race to be from the 8 race cards available.
• 6 resources are randomly placed around the board via dice roll. These resources begin as active.
• Players take turns placing their starting cities, also placing their starting units in the same territory.
• Players draw three random resources (use the Discovery deck, redrawing until you have three resources. Then shuffle the discovery deck.)
Turns
Players have 3 actions to use on their turn. Actions may include:
• Moving a unit
• Searching a territory
• Making an attack
• Cutting off a resource
• Using your racial special ability
• Building a city
• Purchase a unit
• Level up a city
Players can also trade resources with other players, sell their resources or artifacts, or play Event cards.
Races and abilities:
Elves
Your Explorers can move 2 spaces with 1 action.
SPECIAL: Collect a resource from each area you control.
Dwarves
Your armies gain 1 power while within a city or settlement you control.
SPECIAL: Upgrade each of your cities and settlements.
Humans
You begin the game with 2 Explorers
SPECIAL: Gain control of an area that only you occupy, even if it belongs to another player.
Halfling
Treasure you find has its value doubled. (gold only)
SPECIAL: Move one of your settlements to an adjacent territory you control.
Gnome
You may upgrade your artifacts for half the cost.
SPECIAL: Pick up cards from the Dicovery deck until you pick up an artifact. Keep the artifact, then put the rest of the cards back on the bottom of the Discovery deck.
Orcs
Your attacking armies gain 1 power.
SPECIAL: Generate an army in a territory one of your armies currently occupies.
Goblins
You need only roll a 3 or higher to retreat a unit.
SPECIAL: Generate a Spy in one of your cities or settlements.
So, ideas? Thoughts?
Some of the rules I have so far.
Setup
• Players choose a race to be from the 8 race cards available.
• 6 resources are randomly placed around the board via dice roll. These resources begin as active.
• Players take turns placing their starting cities, also placing their starting units in the same territory.
• Players draw three random resources (use the Discovery deck, redrawing until you have three resources. Then shuffle the discovery deck.)
Turns
Players have 3 actions to use on their turn. Actions may include:
• Moving a unit
• Searching a territory
• Making an attack
• Cutting off a resource
• Using your racial special ability
• Building a city
• Purchase a unit
• Level up a city
Players can also trade resources with other players, sell their resources or artifacts, or play Event cards.
Races and abilities:
Elves
Your Explorers can move 2 spaces with 1 action.
SPECIAL: Collect a resource from each area you control.
Dwarves
Your armies gain 1 power while within a city or settlement you control.
SPECIAL: Upgrade each of your cities and settlements.
Humans
You begin the game with 2 Explorers
SPECIAL: Gain control of an area that only you occupy, even if it belongs to another player.
Halfling
Treasure you find has its value doubled. (gold only)
SPECIAL: Move one of your settlements to an adjacent territory you control.
Gnome
You may upgrade your artifacts for half the cost.
SPECIAL: Pick up cards from the Dicovery deck until you pick up an artifact. Keep the artifact, then put the rest of the cards back on the bottom of the Discovery deck.
Orcs
Your attacking armies gain 1 power.
SPECIAL: Generate an army in a territory one of your armies currently occupies.
Goblins
You need only roll a 3 or higher to retreat a unit.
SPECIAL: Generate a Spy in one of your cities or settlements.
So, ideas? Thoughts?